Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Role-Playing. Show all posts
Showing posts with label Role-Playing. Show all posts

15 August, 2012

Breath of Fire II

Release Date: 1994
Platform: SNES
Developer: Capcom
Genre: Role-Playing

Breath of Fire II is an RPG great on a console crammed full of them. Released on the SNES, it joins the likes of Secret of Mana, the Final Fantasy series, Chrono Trigger, and the original Breath of Fire at the very top of its chosen genre. It takes place 500 years after the end of the original game to tell the story of Ryu Bateson, a blue-haired boy hero on a quest for justice, which is launched when his friend is framed for a crime he didn't commit.

The game picks up the day/night cycle from its predecessor, which sees the world and its inhabitants transform with every sunset, and it features the turn-based, random encounters that are a staple element of the Japanese RPG genre. Picking the right formation is a crucial part of combat strategy, while another key feature is each character's special ability, such as Ryu's dragon transformations or Bow's fusion form as a giant, cannonball-launching mech.

One of the best things about the game is the way the world is gradually opened up. Each party member has a unique skill that they can use outside of the normal course of play, so fishing and hunting skills, for example, unlock different mini-games. But the ability to swim or bridge chasms allows the party to access more of the increasingly vast game world, and it's the pacing of exploration is one of the game's greatest strengths. Another is the way the game prefigures the Dark Cloud series by giving you the ability to build your very own town, choosing its architectural style, and gradually filling it with non-player characters that can help you on the main mission -- a mission with multiple endings, depending on how effectively you steer Ryu and friends on one of the classic quests of 16-bit storytelling.

22 November, 2011

Rogue


  • Release Date: 1980
  • Platform(s): Unix
  • Developer: Michael Toy, Glenn Wichman, Ken Arnold
  • Genre: Strategy / Role-Playing


Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Practically no information is disclosed to the player, so every new game is a voyage of discovery, not just the dungeon's layout, but also of the monsters and items within. Progression to the deeper parts of the dungeon is such a rarity that there are inevitably new monsters to meet. Quaffing potions and reading scrolls along the way is always a calculated risk; you might discover that you've just gulped down a potion of strength ("You feel stronger. What bulging muscles!"), but if you've guzzled a potion of blindness ("A cloak of darkness falls") you can kiss goodbye to any chance of surviving to the later levels.

Other obstacles include simple hunger, which can wipe out even the bravest of adventurers;dead ends; and a cruel variety of traps.

One of Rogue's Many Randomly Generated Dungeons (Click to Enlarge)

01 September, 2011

The Elder Scrolls III: Morrowind


  • Release Date: 2002
  • Platform: PC, Xbox
  • Developer: Bethesda Game Studios
  • Genre: Action/Role-Playing


The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game. This isn't the traditional fantasy of the later version; instead it is a weird blend of traditional fantasy with people and places that are characterized by an almost eerie other-worldliness.

One thing that is true of both games is the unparalleled freedom that their creators have blessed upon the players. More than many other similar games, The Elder Scrolls III: Morrowind contains entire societies and cultures that are completely convincing (and, by including the Elder Scrolls construction set, even allowed players to create their own).

In one inspired piece of design, the tutorial contains the entire character creation process as part of the narrative, with attributes and skills generated by the choices the player makes while describing their character's background to a prison bureaucrat. In another, character skills advance as players use them. If you want to become good at say, sword-fighting, you simply keep sword-fighting.

For a set of rules designed to let gamers play without worrying about the numbers, the latter system is easy to exploit by anyone who wants to artificially inflate their abilities. In this, however, it is also a well-intentioned, albeit a bit flawed piece of design -- but flawed in such a way that it enriches the experience. The Elder Scrolls III: Morrowind grants players the freedom to play it as an experience, absorbing the story and forging their own, or as a set of rules, to be ransacked with an obsessive-compulsive eye for exploits in a bid to "beat" the game.





28 August, 2011

Baldur's Gate II

Release Date: 2000
Platform: PC
Developer: BioWare
Genre: Role-Playing

In 1988, SSI's Gold Box series redefined the Western idea of the RPG genre. They took the single most important set of pen-and-paper rules -- Advanced Dungeons & Dragons -- and tied them to an epic series of campaigns that spanned entire continents and several games, breathing life into Gary Galax's legendary creation. Running out of steam in the early 1990s, however, the D&D franchise was left to languish. Until, that is, BioWare created Baldur's Gate. The effect was like stepping through the rainbow, like moving from black-and-white to colour.

Baldur's Gate was teaming with life in a way that no other RPG had ever been. Where the Gold Box games had provided hack-and-slash gaming supported by blocky graphics, Baldur's Gate offered would-be adventurers an abundance of quests and meaningful interactions across huge playing fields;across intricately detailed, beautifully rendered isometric recreations of a completely convincing fantasy medieval world.

The transition between Baldur's Gate and Baldur's Gate II: Shadows of Amn was every bit as pronounced. The sequel may have streamlined the interface, but it bulked out the playing experience. Like the Gold Box games, players could import their characters and items from a previous game, and as those characters grew in power, so the game changed to reflect their newfound influence. Building up their own strongholds and followers, they were free to lead their own way through a labyrinthine plot that weaved together divergent and mutually exclusive subplots and quests -- indeed, some subquests were as weighty and complex as the entire first game.

As far as gaming goes, it's a satisfying complexity that has yet to be eclipsed. Indeed, Baldur's Gate II is probably still the pinnacle of the Western RPG.


30 January, 2011

Harvest Moon


  • Release Date: 1996
  • Platform: SNES
  • Developer: Natusme
  • Genre: Role-Playing


What role would you want to play as in a video game? A spaceman? A God? A soldier? A knight on a perilous quest? Okay... How about a farmer? Tilling the land, tending the livestock, looking after crops, and basing your life around the passing seasons. Not so keen? Are you sure?

Harvest Moon is a farming simulation, but a farming simulation in which the nasty bits of farming, such as wrenching chicken's heads off and putting bolts through cow's brains, are taken back a bit to make way for a gentle anime depiction of the countryside lifestyle in all it's glory. The game will have you feeding and looking after your animals, watering your crops, milking your cows(and talking to them while you are at it) and other farming activities in the most timely manner imaginable in order to maximize your farm's potential.

As unlikely as it sounds, the game's agenda will cast a strong spell on you until you are so hooked into the game that you can't escape it. With time management mechanics at it's heart, Harvest Moon is capable of dressing it's bare clockwork up in such a way where you don't really mind being rushed around or sent on a series of what are, essentially, thankless tasks.

Fans certainly don't seem to mind, as they buy near identical sequels by the boat-load. They ensure that every season of gaming has a Harvest moon release or two. While the recent titles in the series are only for the hard-core pretend farmer, the original was a title that anyone could pick up and enjoy. The game is available on the Wii's virtual console service. So what are you waiting for? Give this unique game a try!

When Farming Didn't Involve Facebook

26 January, 2011

Diablo

  • Release Date: 1997
  • Platform: Various
  • Developer: Blizzard Entertainment
  • Genre: Action/Role-Playing

If it's an online quiz you're working with, clicking on things is quite boring and monotonic. However, if it's Diablo, the simple game mechanic turns into something magical. Enemies explode in bursts of blood or collapse into piles of bone, heroes race across the screen to the indicated spot to await your command.Everything you click on in Diablo rewards you in some form or another.

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game. The game that results from this is a game that keeps on giving.

By todays standard, Diablo's classes, characters, and piles of rewards are actually rather shallow and inferior, but the game still radiates a wonderful fascination each time you return to it's caverns. It's so simple anyone could  learn the basics, and so rich and vibrant that even the pros will find themselves coming back for more.

The game has spawned countless clones, and to this very day, the skeleton smashing formula has not changed.

Diablo's infamous "Butcher"