Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Windows. Show all posts
Showing posts with label Windows. Show all posts

20 December, 2011

Command & Conquer: Red Alert


  • Release Date: 1996
  • Platform(s):  MS-DOS, Windows, PlayStation
  • Developer: Westwood Studios
  • Genre: Strategy


Real-time strategy games tend to be fairly serious sorts of experiences. They're about war, for one thing, which is already serious enough, and they're generally enormously taxing and demanding, requiring players to take in an entire battlefield's worth of information, to isolate threats very quickly, and react to devastating changes on the fly.

Command & Conquer: Red Alert features some hectic conflicts
So it's no surprise that Command & Conquer is a fairly serious real-time strategy game. Series offshoot Red Alert, however, really isn't. Red Alert is a counterfactual real-time strategy, turning on the notion that Einstein went back in time Adolf Hitler when he was still a nobody (already things are becoming fairly unserious), only to return to his own to find the Allies hard at war in Europe, fighting against a massive Soviet war machine that has sprung up in the absence of Nazi Germany. It could happen. What's less likely to happen, however, is the development of some of the units that Red Alert lets you mess around with. These include science-fiction standards like Tesla Coils, capable of zapping troops in a flurry of electricity. Subsequent games would take this concept further until, in Red Alert 3, you were firing armoured bears at enemies or dispatching tanks that transformed into fighter jets.

That said, despite the wobblier sets and campier acting, Red Alert remains serious about being a game. Factions and units are well balanced, maps are clean tactical spaces, and the user interface sets the genre's standard. With the series getting loopier and loopier with every installment -- the Russian shock trooper in hot pants -- Red Alert remains a necessary antidote to the glum world conflicts of the main Command & Conquer plotline, providing an explosion of colour in a heavily cratered landscape.