Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Side Scroller. Show all posts
Showing posts with label Side Scroller. Show all posts

02 December, 2011

1943


  • Release Date: 1987
  • Platform(s): Arcade
  • Developer: Capcom
  • Genre: Shoot 'Em Up


The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987.

The sequel to Capcom's cracking 1942, 1943 is set in the Pacific as the player fights off waves of oncoming enemies to take the battle to the heart of the Japanese fleet. Once again, victory depends on mastery of standard and special attacks, as you take down spinning, cycling, warping, and flipping waves of oncoming aircraft and ground troops, fighting elaborate boss battles and collecting brilliant power-ups. The health system has been modified somewhat, but the game remains as challenging as ever, and overall success is still as unlikely. (Although the introduction of two-player cooperative action evens out the odds a little, especially during the larger boss confrontations.) Like the previous title, 1943 is now considered one of the kings of the one-credit-play-through challenge, popular among a particularly hardcore group of the game's fans.

Having created the arcade iteration, Capcom handled a home version for the NES, but a cast and unwieldy range of ports across different platforms range widely in terms of quality and degrees of fidelity. Faced with such a compromised muddle, if you're itching to re-stage the Battle Of Midway in entirely unrealistic terms today, you'll probably want to hunt down the mighty Capcom Classics Collection -- a generous PS2/Xbox compilation -- which features this game, along with many other greats, and has some rather delightful menus to boot.

They just never stop coming