Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

24 December, 2011

Frogger


  • Release Date: 1981
  • Platform(s): Arcade
  • Developer: Konami
  • Genre: Action


In theory, you should never lose at Frogger. The gaming world's first frog superstar has a straightforward task: to get across a highway, and then a river -- dodging vehicles in the first stretch, jumping across logs and turtles on the second. The surrounding world is obvious to its struggle: The cars speed along on their own, and the alligators and poisonous frogs that patrol the river come and go regardless of where it hops. All you have to do is spot the path through the obstacles and complete it. If you find the right trail, you can make it in seconds. The whole thing should be a cinch, because only you can put yourself in trouble; the game hardly notices you're there.

Keep your head up.
That, however, is all easier said than done. Moving too quickly is one of the things that leads to mistakes. Panic is another. The obstacle course gets harder as cars speed up and sections of the river change their flow.  You're tempted to make a jump onto a turtle when you know it's about to sink underwater -- dragging you to your doom. And it's easy to get impatient around the slow-moving cars, even though the game counts you as dead if you hit the front or the rear. You're led to make errors by fearing your own vulnerability, by your eagerness to grab that difficult far-left berth on the safe end of the board, or by the chance to grab a fly for extra points.

A monster hit of the coin-operated arcade era, Frogger anticipates the pleasure of platformers like Super Mario Bros., and it appeals to players who would rather keep themselves alive than kill everything else around them. The frog's predicament draws the player into an environment that may be colourful and pleasing but is also full of threats. It's a place where shiny opportunities are put there to tempt you off the safe path, and where mastering the world breeds ridiculous joy.

22 December, 2011

Daytona USA


  • Release Date: 1993
  • Platform(s): Arcade
  • Developer: Sega
  • Genre: Driving

The first time you successfully drift around a turn in Daytona USA, it all makes sense. First, steer into the curve. Then hit the brakes -- you'll learn how hard you need to push on the pedal -- and correct against the turn just so . You'll find yourself sliding sideways at high speed, your car in a delicate equilibrium between spinning out and bolting off the course, poised to explode onto the straightaway. Realistic? Not exactly, but so natural that any other racing game you play afterward will feel stilted and awkward.

Among its many technical innovations, Daytona USA is credited as a pioneer of texture-mapped polygons, giving its 3-D models a more organic look than those of Sega's earlier efforts, Virtua Racing and Virtua Fighter, with their plain, flat-shaded polygons. Texture mapping is used to great effect here, framing the racetracks with lush greenery, imposing cliff formations, and varied cityscapes. Up to eight competitions can be networked locally for epic in-person battles, which is where drafting -- riding the slipstream behind another player's car to create a slingshot effect out of turns-- can really make a difference.

Daytona USA also has its share of infamy. During the attract mode and on the Dinosaur Canyon racetrack, you are subjected to a cheesy, lounge-style song called "Let's Go Away," sung in English by a heavily accented Japanese man. You won't be able to get it out of your head.

A disastrous home version for the Sega Saturn in 1995 is reviled for its choppy frame rate and flickering polygons. In 1996, Sega would rectify the situation with Daytona USA Championship Circuit Edition, which sports improved graphics, truer handling, and three new racetracks. More faithful to the arcade original -- except for its instrumental only version of "Let's Go Away" -- the Championship Circuit Edition is the definitive home version.

04 October, 2011

NBA Jam

Release Date: 1993
Platform(s): Arcade, SNES, SEGA Genesis, SEGA CD, Gameboy, SEGA Game Gear
Developer: Midway
Genre: Sports

The catchphrases are legendary: "He's on fire!" "Is it the shoes?" "From downtown!" You're apt to hear all these and more during a single game of NBA Jam, and if you need proof of the game's cultural currency, walk up to somebody, say any of these one statements, and see how the react. Most likely, they'll respond with the immortal, "Boom shakalaka!"

NBA Jam is the game of basketball as seen through a funhouse mirror. It uses real NBA teams and superstar players, such as Charles Barkley and Patrick Ewing, although that's about where similarities to the real thing end. (One notable omission is Michael Jordan, whose likeness was too pricy for Midway to license.) Teams take each other on in games of two-on-two, which leads to fast paces, high-scoring games without a lot of passing or strategy.

The game's true inspiration is to exaggerate the sport's traits beyond the limits of credulity. When a player hits three buckets in a row, he's said to be on fire, and from that point until the other team scores, he won't miss a shot, and the ball will scorch the net. The centrepiece of the game is its monster dunks -- the player can jam it in with a variety of long-distance tomahawks, behind-the-back moves, and aerial somersaults that take them outside the frame, each one lustily narrated by a Marv Albert soundalike.

NBA Jam's sense of fun knows no bounds. Fourth quarter dunks have the effect of shattering the glass. A bevy of unlockable secret characters creates hilarious match-ups. Between the various arcade and home versions of the game, it's possible to play as actors, mascots, athletes from other sports, and even President Clinton. Slick Willie throwing down a baseline jam on Hakeem Olajuwon's head? Boom shakalaka!


23 January, 2011

Spy Hunter

  • Release Date: 1983
  • Platform: Arcade
  • Developer: Midway
  • Genre: Action
With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again.

In Spy Hunter, you play as a secret agent with a car that shoots bullets from the front grill, and you are tasked with the simple task of mowing down countless amounts of enemies on an endless, linear highway. From stretch cars with side-machine-guns, to buses with spiked wheels, and even the occasional helicopter,  Spy Hunter had a unique and incredible selection of foes to destroy. Even upgrading your ride was cool; driving into the back of passing vans to upgrade your car with smoke-screens and oil slicks every now and again.

All of this was pretty slick, but Spy Hunter's most epic moments comes when the game's incomplete bridges force you to take your ride off-road, where it transforms itself into a boat, and taking the road based battles to the sea.

Fit to the obsessions of the 1980s, having a mixture of espionages and cars, Spy Hunter is a delightful memory for everyone who played it.



18 January, 2011

Donkey Kong

  • Release Date: 1981
  • Platform: Arcade
  • Developer: Nintendo
  • Genre: Platformer
Donkey Kong was truely a game-changer (no pun intended)  when it was first released back in 1981. It's elaborate cartoon graphics set it apart from the industry standard of a scene filled with aliens and space rocks. It came at a time where the "great" protagonist was merely a yellow circle who seemed to suffer from a chronic drug addiction.The game had decent animation when other games had blips that just moved around the screen.

It also introduced two characters who would go on to dominate the gaming realm for years to come. As welll as Donkey Kong, we were introduced to a carpenter named Jumpman. After a name change and a career transition, Jumpman would go on to become one of the most iconic characters in gaming to date - Mario the plumber.

All of the mechanics that made the Mario games so successful, originated from this title. Leaping from platform to platform whilst dodging obstacles, on an endless quest to save his woman.

Donkey Kong launched Nintendo into the God-tier of game development. The company's president Hiroshi Yamauchi made the right decision in tasking the young employee Shigeru Miyamoto to crack into the US gaming market. It still a fun game to play today!