- Release Date: 1998
- Platform(s): PC
- Developer: Blizzard Entertainment
- Genre: Real-Time-Strategy
StarCraft was the first western title to pin it's success on South Korea. There was something about this real-time sci-fi strategy game that touched a nerve, making StarCraft a staple of the country's multi-player PC cafes, which were emerging in the 1990s, leading to the sale of 4.5 million copies in the territory. It also helped to establish South Korea's professional gaming scene.
Of course, with more than 11 million sales worldwide, StarCraft is one of the best-selling PC games ever made. Yet while initial reviews were unanimously positive, it's fair to say that no one foresaw StarCraft as being quite the success that it has become. Despite the isometric graphics, the game isn't especially impressive, and less successful rival games have an edge in RTS innovation with unit control and resource management.
But StarCraft has a very special trick up its sleeve: three completely distinct and playable races. The Terrans (Humans), the Zerg (nasty, swarm aliens), and the Protoss (high tech, religious warriors) all have their own units that don't just look different but play diffferently too. For instance, as Zerg you can burrow underground and attempt to overwhelm your opponent with sheer numbers, while as Protoss you have fewer units, but much more powerful weapons at your disposal. Upon release, no reace was blatently over powered, and Blizzard has maintained this balance very well with occasional patches that address multiple tatics.
The combination of diversity and balance is extremely difficult to achieve, Blizzard overcame this challenge with StarCraft and followed it up with a well deserved sequel, StarCraft II.










