Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label MSX. Show all posts
Showing posts with label MSX. Show all posts

18 August, 2012

North & South


  • Release Date: 1989
  • Platform(s): Commodore Amiga, Atari ST, Commodore 64, DOS, MSX, NES
  • Developer: Infogrames
  • Genre: Action / Strategy

The American Civil War was surely not the most pleasant of wars. Wedged uncomfortably close to the nasty delights of industrialization, it was a muddle of shelling and gunpowder, in which people got their faces burned off, or were accidentally run through by their own side's sabres; it was a conflict in which troops were regularly trampled under horses, and that nice Kevin Costner almost had his leg lopped off and went to live with the Native Americans.

North & South tells a slightly cheerier story. A mixture of cold strategy and fast-paced battles, Infrogrames's classic is based on a Belgian comic called Les Tuniques Bleus. This means that verisimilitude was never going to be that high on the agenda. That said, beyond the chummy cartoon faces and quiky animated asides (you can tickle the photographer on the main menu screen by goosing him with your mouse pointer), it's still a smart tactical challenge all the same.

North & South operates in two modes. There's the overworld view, in which you move troops around a map of the United States, staking out territory and pincering your enemy. There's also a battle mode that allows you to race through enough stripped-down skirmishes more personally. pushing around a range of infantry, cavalry, and cannons.

The story moves at a pace while excellent audio and visual presentation give the whole thing a sheen of polish missing from many other games of the era. The ending sequence, in which weary troops march home, the war over, set new standards for animation at the time of its release. Taken as a whole, North & South, while not particularly deep, makes for a pleasant arcade strategy experience even today -- if you can track down an original copy and coax it back to life, that is.