08 August, 2012


  • Release Date: 1999
  • Platform(s): PC
  • Developer: Sony Online Entertainment
  • Genre: MMORPG

In the 1990s, role-playing games already had a solid and devoted fan base, with opportunities to imagine great fantasy worlds while acting out the life and times of any class, race, or even sex of choice. By late in the century, multi-user games of increasingly cutting-edge visuals were braving the fledging Internet. it wasn't until the arrival of EverQuest, however, that the entire experience of online role-playing was elevated and thrust into the true 3-D age.

Requiring a quick, consistent Internet connection and an expensive 3-D graphics card, EverQuest occupied a niche of a niche in 1999. But such technology is used to its full potential, the classic fantasy world of Norrath coming to life in a way that captured gamers' imaginations and kept them coming back for more... and more... and more for a surprisingly long time.

Oh, sure, the svelte elves aren't outfitted to survive sprawling plains, mountains, and cavernous dungeons, but hell if they don't lure leering players to unload a few precious gold pieces to aid a fawning damsel in undress. Or you can take on a noble paladin role, vanquishing this and dispelling that; or skulk with the rogues; or cast with the mages; or so many other options that the world experience appears endless. You explore, learn trades and skills, as well as languages and even a whole new shorthand vocabulary (including the oh-so-appropriate moniker, EverCrack).

No doubt building a world and game mechanic from scratch brings attendant teething problems, imbalances, and even straight up breakages, but between the zone exploration, the ambition, and opportunity for socializing with fellow gamers, the overall experience compels any RPG fan to commit for a long, long haul.

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