Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Naughty Dog. Show all posts
Showing posts with label Naughty Dog. Show all posts

16 September, 2011

Jak and Daxter: The Precursor Legacy


  • Release Date: 2001
  • Platform: PlayStation 2
  • Developer: Naughty Dog
  • Genre: Platformer


Jak and Daxter's own precursor was Crash Bandicoot, a character who became something of a mascot for the original PlayStation and an example of Naughty Dog's technical skills. Jak and Daxter: The Precursor Legacy is similarly demonstrative of the developer's talents when it comes to character design and the manipulation of Sony's hardware: players are treated to a high level of detail, charismatic animation, and a streaming world with no loading screen in sight. The game also paved the way for Nolan North's later proliferation of vocal appearances by caster Max Casella (an actor who nowadays also has The Sopranos and Grand Theft Auto: The Ballad of Gay Tony on his resume) as the voice of Daxter.

As 3-D graphics had been well exploited for the previous generation of consoles, standing out from the crowd in the 128-bit landscape required new tactics. Jak and Daxter: The Precursor Legacy's main innovation is the aforementioned lack of loading. Before this, games were predominantly discrete experiences lacking in holistic permanence, but here players could travel to locations visible in the distance, and challenges begun would remain in the state they were left, rather than requiring restarts. The stage props used by preceding platform games had been transformed into a living, breathing world.

That the mechanics of the game are heavily evocative of classics like Super Mario 64 and Banjo-Kazooie is simply another reason to recommend it; the polished, fluid controls ensure that simply moving Jak around is a joy. Thought is also put into the reinvention of genre cliches: The collectibles here aren't as abstract tokens but energy orbs, which make sense in the context of the plot, setting a new bar for consistency and motivation.