Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Grand Theft Auto. Show all posts
Showing posts with label Grand Theft Auto. Show all posts

27 January, 2011

Grand Theft Auto II

  • Release Date: 1999
  • Platform: Various
  • Developer: DMA Design
  • Genre: Action
Grand Theft Auto 2 has been unfairly marginalized by the success of both its predecessor and it's successor. Keeping the top-down view of the first game in the series, it has been judged to be a minor iteration on an old formula, before the series' huge leap to 3D. But the game's innovations are far from insignificant. As with Grand Theft Auto, the game launches the player as a free agent in an open city, full of criminal potential. The sequel breathes life into the game with the addition of pedestrians. They get on buses, call on taxis, and even get in fights with the local gangs.

The gangs, too, present an important step, although not one Grand Theft Auto III would follow entirely. Multiple missions are on offer from the three competing gangs in the area, and each one, when successfully completed, will increase the favour of that gang and decrease that of it's competition. The player must continually juggle the satisfaction of each so as not to get gunned down when entering their territory.

Perhaps the game's greatest mix-up was to set the game not in contemporary America, but in the near-future dystopia, the cyberpunk feel which undoes a lot of the game's effort to build a credible living city. Nonetheless, the game still displays the developer's effort for biting humour, with it's cast of pervert scientists and vengeful Hari Krishnas. 


Grand Theft Auto and Grand Theft Auto II are available for download (completely free) directly from RockStar Games, here: http://9.bb/235785/rockstargames