Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

09 October, 2012

Desert Commander

Release Date: 1989
Platform(s): NES
Developer: Kemco
Genre: Turn-based Strategy

Desert Commander is one of the more complex turn-based strategy games for the Nintendo Entertainment System. Set in North Africa during World War II, the player chooses between commanding either the Allied Forces of George S. Patton and Bernard Montgomery, or the Axis Powers or Erwin Rommel. Similar to 1943, using this point in history informed the visual aesthetic of the game and simplified the vehicle design, a necessary compromise for the underpowered NES.


The game uses a top-down view for strategically placing vehicles and assets against the opponent, much like a board game. The player manages resources, helping to simulate the decisions that go into deployment of a military force. When an encounter between opposing sides ensues, the game switches to a close-up view of the battle. While it was a rudimentary view with limited animations, it created a design aesthetic that remains to this day, even with systems that are capable of sophisticated animation and photorealism. The abstracted landscape keeps a focus on the numbers engaged in combat instead of the surrounding visuals. Animated sequences were used to depict special actions, such as refuelling or the gathering of supplies.

Operating on a limited platform and dependent on utilitarian visuals, Desert Commander managed to build a sophisticated tactics game.

18 August, 2012

North & South


  • Release Date: 1989
  • Platform(s): Commodore Amiga, Atari ST, Commodore 64, DOS, MSX, NES
  • Developer: Infogrames
  • Genre: Action / Strategy

The American Civil War was surely not the most pleasant of wars. Wedged uncomfortably close to the nasty delights of industrialization, it was a muddle of shelling and gunpowder, in which people got their faces burned off, or were accidentally run through by their own side's sabres; it was a conflict in which troops were regularly trampled under horses, and that nice Kevin Costner almost had his leg lopped off and went to live with the Native Americans.

North & South tells a slightly cheerier story. A mixture of cold strategy and fast-paced battles, Infrogrames's classic is based on a Belgian comic called Les Tuniques Bleus. This means that verisimilitude was never going to be that high on the agenda. That said, beyond the chummy cartoon faces and quiky animated asides (you can tickle the photographer on the main menu screen by goosing him with your mouse pointer), it's still a smart tactical challenge all the same.

North & South operates in two modes. There's the overworld view, in which you move troops around a map of the United States, staking out territory and pincering your enemy. There's also a battle mode that allows you to race through enough stripped-down skirmishes more personally. pushing around a range of infantry, cavalry, and cannons.

The story moves at a pace while excellent audio and visual presentation give the whole thing a sheen of polish missing from many other games of the era. The ending sequence, in which weary troops march home, the war over, set new standards for animation at the time of its release. Taken as a whole, North & South, while not particularly deep, makes for a pleasant arcade strategy experience even today -- if you can track down an original copy and coax it back to life, that is.

19 October, 2011

Dr. Mario


  • Release Date: 1990
  • Platform(s): SNES, NES, Satellaview, Game Boy
  • Developer: Nintendo
  • Genre: Puzzle
In Nintendo's rush to create a Tetris clone unencumbered by the legal disputes of the original, it seems nobody stopped to ask a few fundamental questions. For example, when did this world-saving plumber find the time to acquire a medical degree? Perhaps the reason no one raised such pressing issues is that they were too busy playing Dr. Mario.

Instead of the blank slate that beings most Tetris-like games, each level of Dr. Mario is contaminated with red, yellow, and blue viruses. Mario attacks them by way of double-sided capsules, each half coloured either red, yellow, or blue. Stack like colours atop or next to one another to eliminate them, match for or more in a row and they disappear.

One major difference between Dr. Mario's capsules and Tetris's tetrominoes is that the coins of Dr. Mario's realm are much more manuverable. The result is a greater focus on agility: if you want to succeed, you'd better master split-second reactions. For a Tetris knockoff, Dr. Mario is remarkably original. The game spawned a thriving branch of the falling puzzle genre, and without it there might have been no Lumines or Bejeweled.



06 April, 2011

Super Mario Bros.


  • Release Date: 1985
  • Platform: NES
  • Developer: Nintendo
  • Genre: Platform


The problem with classics, is that they are old. They usher in great changes and they redifine the landscape, but less influential games perfect the trends they started and end up being a lot more fun to play. For example, StarFox isn't as ground breaking as Asteroids as far as space games go, but anyone stuck in an elevator would undoubtedly prefer it as a means to pass the time.

And yet, while Super Mario Bros. did so much to define the side-scrolling platformer, twenty-odd years on its still one of the best there is. It's colours may seem a little muted by today's standards, and its ironic plumber's mustache lacks definition, but this has excellent enemy design, tricky, secret-packed worlds, and an unforgettable soundtrack.

Most of all, Super Mario Bros. has a sense of believable physics - something still missing from modern day platformers. Set Mario running, and you'll need time and space to get him to slow down; attempt a big jump, and you're going to have to get a running start; bounce on an enemy, and you may still need to fine tune your landing while still in the air. All of which gives the game the precision necessary to allow for a cluster of tightly paced underground and overworld levels, with their gloriously destructable environments and famous power-ups, like the growth mushroom and the fire flower. Super Mario Bros. is venerable, then, but not remotely rickety: a simple delight that can still give far more complex games a comprehensive run-around.