Spy Hunter

With its smart weapons, awesome cars, Spy Hunter was viewed as a very stylish game back in the arcades on the early 1980s. It was a title that playing into any boy's fantasies- secret agents, nasty weaponry, and a driving lincese. Make no mistake though, it was the action packed gameplay that kept people coming back for more again, again, and again...

1943

The year that the war ground on may have been 1943, when rationing continued to bite down hard, construction work on the Pentagon was completed, and the Japanese forces were driven back from Guadalcanal, but it's a whole lot more enjoyable if you think of it as this wonderful little vertical-scrolling shooter from Capcom, released for the delight of the arcade-going populas in 1987...

Diablo

The game isn't just a good looking isometric dungeon crawler, it is THE best dungeon crawler. A simple - almost brainless trek through caverns and catacombs filled with vile creatures, not to mention all the loot. Blizzard spent a lot of time working on the generation of the game's spaces, making items, enemies, and geography be different every single time you load up the game...

The Elder Scrolls III: Morrowind

The Elder Scrolls games are best known for the fourth chapter in the series, Oblivion, released in 2006. In comparison,The Elder Scroll's Morrowind is altogether more of a curate's egg, neither as commercially successful nor critically applauded as it's successor. Perhaps because of that, however, it's also a much more interesting game...

Rogue

Rogue first appeared on college Unix systems in 1980. It contains an infinite variety via a series of randomly generated, ASCII-rendered dungeons that must be explored in a bid to retrieve the Amulet of Yendor (Rodney spelled backwards) from somewhere behold the twenty-fifth level -- an unlikely achievement given the imposing difficulty of even the earliest dungeon layers.

Showing posts with label Baldur's Gate II. Show all posts
Showing posts with label Baldur's Gate II. Show all posts

28 August, 2011

Baldur's Gate II

Release Date: 2000
Platform: PC
Developer: BioWare
Genre: Role-Playing

In 1988, SSI's Gold Box series redefined the Western idea of the RPG genre. They took the single most important set of pen-and-paper rules -- Advanced Dungeons & Dragons -- and tied them to an epic series of campaigns that spanned entire continents and several games, breathing life into Gary Galax's legendary creation. Running out of steam in the early 1990s, however, the D&D franchise was left to languish. Until, that is, BioWare created Baldur's Gate. The effect was like stepping through the rainbow, like moving from black-and-white to colour.

Baldur's Gate was teaming with life in a way that no other RPG had ever been. Where the Gold Box games had provided hack-and-slash gaming supported by blocky graphics, Baldur's Gate offered would-be adventurers an abundance of quests and meaningful interactions across huge playing fields;across intricately detailed, beautifully rendered isometric recreations of a completely convincing fantasy medieval world.

The transition between Baldur's Gate and Baldur's Gate II: Shadows of Amn was every bit as pronounced. The sequel may have streamlined the interface, but it bulked out the playing experience. Like the Gold Box games, players could import their characters and items from a previous game, and as those characters grew in power, so the game changed to reflect their newfound influence. Building up their own strongholds and followers, they were free to lead their own way through a labyrinthine plot that weaved together divergent and mutually exclusive subplots and quests -- indeed, some subquests were as weighty and complex as the entire first game.

As far as gaming goes, it's a satisfying complexity that has yet to be eclipsed. Indeed, Baldur's Gate II is probably still the pinnacle of the Western RPG.